Squire, K. D. (2021). From virtual to participatory learning with technology during COVID-19. E-Learning and Digital Media, 19(1), 55–77. https://doi.org/10.1177/20427530211022926
Squire, K. (2021). Making Games for Impact. The MIT Press.
Squire, K. D. (2018, May 28). Retrieved September 4, 2022, from https://ininet.org/video-games-in-education.html
Koschmann, T. D., Perry, J., Jan, M.-F., & Squire, K. (2005). Collaborative learning through augmented reality role playing. In Computer Supported Collaborative Learning 2005: The next 10 years! proceedings of the International Conference on Computer Supported Collaborative Learning 2005, Taipei, May 30 - June 4, 2005 (pp. 311–315). essay, Routledge.
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Kurt Squire on Civic Engagement Through Digital Games: Big Thinkers - YouTube
Featured Plenary Speaker: Immersive XR for Pandemic with Kurt Squire - YouTube
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