Katherine McMillan Culp holds a PhD in Developmental Psychology from Teachers College, Columbia University (1999). She is the Chief Learning Officer at the New York Hall of Science, and her research focuses on digital games in science education and educational equity. Culp’s work explores how educational technology and innovative learning environments, such as games and simulations, can support meaningful learning for students, especially in underserved communities, by enhancing engagement, understanding, and inclusivity. Some of her most cited works:
Kanaya, T., Light, D. & McMillan Culp, K. (2005). Factors influencing outcomes from a technology-focused professional development program. Journal of Research on Technology in Education, 37(3), 313-329.
Martin, W., Strother, S., Beglau, M., Bates, L., Reitzes, T., & McMillan Culp, K. (2010). Connecting instructional technology professional development to teacher and student outcomes. Journal of Research on Technology in Education, 43(1), 53-74.
Honey, M., McMillan Culp, K., & Carrigg, F. (2000). Perspectives on technology and education research: Lessons from the past and present. Journal of Educational Computing Research, 23(1), 5-14.
Honey, M., McMillan Culp, K., & Spielvogel, R. (2005). Critical issue: Using technology to improve student achievement. North Central Regional Edducational Laboratory.
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