Li, W., Wang, F., Mayer, R. E., & Liu, T. (2021). Animated pedagogical agents enhance learning outcomes and brain activity during learning. Journal of Computer Assisted Learning, 38(3), 621–637. https://doi.org/10.1111/jcal.12634
Wang, X., Mayer, R. E., Han, M., & Zhang, L. (2022). Two Emotional Design Features Are More Effective Than One in Multimedia Learning. Journal of Educational Computing Research, 073563312210908. https://doi.org/10.1177/07356331221090845
Lawson, A. P., Mayer, R. E., Adamo-Villani, N., Benes, B., Lei, X., & Cheng, J. (2021). The positivity principle: do positive instructors improve learning from video lectures? Educational Technology Research and Development, 69(6), 3101–3129. https://doi.org/10.1007/s11423-021-10057-w
O'Neil, H. F., Baker, E. L., Perez, R. S., Watson, S. E., & Mayer, R. E. (2022). Assessment of Transfer in Games and Simulations. In Theoretical issues of using simulations and games in educational assessment: Applications in school and workplace contexts (pp. 28–53). essay, Routledge.
Ponce, H. R., Mayer, R. E., & Loyola, M. S. (2020). Effects on Test Performance and Efficiency of Technology-Enhanced Items: An Analysis of Drag-and-Drop Response Interactions. Journal of Educational Computing Research, 59(4), 713–739. https://doi.org/10.1177/0735633120969666
Makransky, G., & Mayer, R. E. (2022). Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning. Educational Psychology Review, 34(3), 1771–1798. https://doi.org/10.1007/s10648-022-09675-4
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